The complexity of global challenges is constantly rising.
Can we change the game with games?
Taking this question as a starting point, in this short advanced program our goal is to understand how game designers can address these complexities to incite change, fostering the sustainable co-existence of humans and the ecological systems. Creating games that motivate people to engage with these topics in a playful way could be one way of making critical issues intelligible and experienceable.
To be able to better discuss this topic, a set of specific details needs to be understood, namely:
– Game Cultures
– Dimensions of sustainability
– Best practices for project presentations
– Playful methods in future design (e.g. speculative design)
– Formal and dramatic elements of games
– Games as systems, economics of games
– Approaches to and methods of game design (playcentric approach)
– Community-Centered Design
– Designing digital games, urban games, social impact games, serious games, mixed reality games, alternate reality games
– Interaction design in games
– Design and implementation of social interaction in games
– Game content and design considerations to evoke motivation
– Creation of playful elements in immersive environments and affective infrastructures (e.g. for exhibitions and/or in the museum context)
– Motivation to play vs. motivation to change beliefs, attitudes, and behaviors
– Storytelling, dramaturgy and visual design of games